Spelunky is about anger, hate and, most of all, death. It looks like a simple enough platform game - an Indiana Jones pastiche set in a cavern full of tricks and traps - and it is.
There's nothing complicated about it. Every enemy is avoidable. Every trap can be dealt with.
The catch is that every time you play, the entire game is randomised. In one game you'll stumble through screen after screen of spiked horrors and swarming monsters; in the next, the software will bend over backwards to give you gold and help you on your way.
The trick is learning the ropes, figuring out how to get past every obstacle, and then doing so perfectly as and when the game throws things at you. You will die. You will die a lot. But the important thing is that in death, you learn.
You discover ways of stealing from the shopkeepers who inhabit the levels, or find out that the damsels you can rescue for a health-boost can just as easily be taken to the nearest sacrificial altar, or thrown around to trigger traps before you go down yourself.
You learn how each randomised world ticks and which equipment will give you a fighting chance. And then you'll die some more. And scream. And restart. Again.
-------------------------------------------------------------------------------
No comments:
Post a Comment